This was a group project conducted for the 2014 Off the Map competition conducted by Crytek and Gamecity. I was in a group with 5 others to create this environment. I was responsible for creating the Abbey tilesets, some foliage, misc items, animation, texturing, engine integration and asset placement. One of the main features that I worked on was the collapse in the crypt area, this entailed experimenting with MassFX in 3Ds Max and Cryengine to get the desired effect. This can be seen in the flythrough at the bottom of the page.
Our work in progress blog: http://www.theflyingbuttress.co.uk/
Our work in progress blog: http://www.theflyingbuttress.co.uk/